DeepMotion, a privately owned US company founded in 2014, develops generative AI tools for creating lifelike digital characters. Employing approximately 20 people, the company's cloud-based services utilize physical simulation and artificial intelligence to enable the training of digital actors capable of performing complex movements such as parkour, dance, and martial arts. These tools are targeted at applications in augmented reality (AR), virtual reality (VR), gaming, film, and robotics. In 2023, the company's revenue was less than $10 million.
ResearchAndMarkets.com published a report on May 22, 2025, valuing the global market for Generative Artificial Intelligence in Animation at US$2.1 Billion in 2024, projecting it to reach US$15.9 Billion by 2030, with a compound annual growth rate of 39.8%. A separate market study by HTF MI detailed the Global AI Animation Generator Market, providing a 143+ page overview of the product and industry scope, and elaborating on market size from 2025 to 2032, segmented by key regions. DeepMotion released Animate 3D, a service using AI to track and capture motion data from uploaded videos for use in Unreal Engine with MetaHumans. An update to DeepMotion's Animate 3D and SayMotion platforms allows for seamless integration into Unreal Engine 5, including automatic retargeting. A tutorial demonstrates creating a multi-scene 3D animation using DeepMotion's AI-powered tools, employing two videos and a text prompt.