Pixotope, privately owned and headquartered in Norway, founded in 2013, operates with an estimated 60 employees. The company reported $5.7M in revenue as of 2024 and functions as a tier 3 media tech buyer. It specializes in graphics, developing interactive mixed reality technology for live augmented reality and virtual production, serving the broadcast, sports, esports, and entertainment sectors.
On July 2, 2026, Nanyang Polytechnic's School of Business Management (SBM) installed the Pixotope Virtual Production platform to teach augmented reality (AR), extended reality (XR), and real-time virtual production, aiming to equip students with industry-relevant skills. Previously, on April 27, Pixotope announced support for Volinga’s 3D Gaussian Splatting Plugin, enabling production teams to import and render photorealistic captured environments directly within its Unreal Engine-based workflow. Earlier in April, on the 20th, Pixotope Chief Experience Officer Simon Davis commented on the maturation of virtual production workflows, noting a shift towards repeatability, scalability, and real-world usability from earlier experimentation. This followed Pixotope's selection of d&b solutions as a preferred partner for broadcast and corporate XR and virtual studio production on April 8, 2026.
Pixotope offers 12 products in the media tech industry. Pixotope's product portfolio comprises of graphics.
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Pixotope's revenues were less than $10M in 2024. Caretta Research has split Pixotope's revenue into 5 different product categories, the largest of which is tracking. For full access to Pixotope's revenue breakdown subscribe to Caretta Portal.
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Pixotope's customers primarily consist of broadcast television and radio and technology, Information and Media companies. Examples of Pixotope's customers include Shanghai Media Group, China Media Group and Grupo Globo. Pixotope has suppliers like Bridge Technologies.