Sound Particles, Privately Owned and headquartered in Portugal, was founded in 2016 and employs approximately 30 individuals. The company reported $1.2M in revenue as of 2024. It operates as a software-house specializing in 3D audio software development for Audio Post Production, serving applications such as Cinema, TV, Games, and VR. The software utilizes particle systems to generate numerous sounds within a virtual 3D environment.

2024 Revenue

Founded

2016

Headcount

28

Headquarters

Portugal

Primary Segment

Audio

Ownership

Privately Owned

News Summary:

On April 4, 2026, Sound Particles introduced Advanced Randomization Tools in Sound Particles 3, designed to create realistic immersive soundscapes by incorporating subtle variations found in real-world sounds. Previously, a March 18, 2026, feature in the Tech Odyssey Series highlighted the 17-person Lisbon-based company for its technically rigorous approach to 3D audio, including 3D-printing employees' ears, and its contribution to immersive soundscapes in films such as *Dune* and *Oppenheimer*. This followed the company's expansion into the defense sector on February 19, 2026, with AI-powered 3D sound, initiating pilot projects. The Leiria-based deeptech company is known for its 3D sound technology used in major films including *Dune*, *Mission: Impossible*, **Oppenheimer*, *Indiana Jones*, and *Star Wars*. Earlier, Sound Particles released its inShaper waveshaper plugin on February 17, offering creative waveshaping for sound design that balances control and ease of use. This launch, announced on February 10, aimed to provide music producers and post-production professionals with a streamlined interface for expressive sound shaping and real-time modulation.

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Sound Particles offers products in the media tech industry. Sound Particles's product portfolio comprises of audio.
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Sound Particles's revenues were less than $10M in 2024. All the revenue comes from audio signal processing, routing and infrastructure.
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