Sound Particles, a privately owned company headquartered in Portugal, was founded in 2016 and employs approximately 30 individuals. The company reported $1.2M in revenue as of 2024. Specializing in audio, Sound Particles operates as a software house developing 3D audio software for audio post-production, catering to applications in cinema, television, gaming, and virtual reality. Its core methodology involves utilizing particle systems to generate thousands of sounds within a virtual 3D environment.

2024 Revenue

Founded

2016

Headcount

28

Headquarters

Portugal

Primary Segment

Audio

Ownership

Privately Owned

News Summary:

On March 18, 2026, a report profiled Sound Particles, detailing how the 17-person Lisbon-based company 3D-prints employees’ ear molds to enhance realistic 3D audio, technology featured in films such as *Dune* and *Oppenheimer*. Previously, on February 19, the Leiria-based deeptech company expanded into the defense sector, initiating pilot projects utilizing its AI-powered 3D sound technology, building on its work for film productions including *Dune*, *Mission: Impossible*, *Oppenheimer*, *Indiana Jones*, and *Star Wars*. Earlier in February, on the 17th, Sound Particles released its inShaper waveshaper plugin. Designed for music producers and post-production professionals, the plugin offers creative waveshaping with sufficient depth for sound design, while providing an intuitive interface for daily production tasks, focusing on expressive sound shaping, real-time modulation, and compatibility with modern immersive workflows.

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Sound Particles offers products in the media tech industry. Sound Particles's product portfolio comprises of audio.
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Sound Particles's revenues were less than $10M in 2024. All the revenue comes from audio signal processing, routing and infrastructure.
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