Wowza, also known as Wowza Media Systems, is a privately owned company headquartered in the United States. Founded in 2007, it employs approximately 190 individuals and reported $33.0M in revenue as of 2025. Its core offering involves video processing and playout, providing infrastructure and solutions for video streaming. Starting with a streaming software proposition, its offerings have expanded to include cloud solutions and professional services.

2025 Revenue

Founded

2007

Headcount

184

Headquarters

United States

Primary Segment

Video processing and playout

Ownership

Privately Owned

Deployments

14

News Summary:

Wowza recently underscored the necessity of maintaining updated Wowza Streaming Engine software, noting that many production servers still operate on version 4.8 or older, despite subsequent updates providing critical security patches, bug fixes, and new capabilities. Earlier on August 26, the company detailed how Wowza Streaming Engine, integrated with NETINT VPUs, improves live streaming encoding efficiency by lowering infrastructure costs, facilitating ABR ladder creation, and enabling scalable deployments without disrupting operations. Previously, on August 21, Wowza outlined the configuration of custom AI analysis within its Video Intelligence Framework (VIF), offering options such as object detection, scene analysis, vision-language models, and synthetic video detection for live streams without needing a separate video pipeline. On August 20, Wowza provided guidance on optimizing Wowza Streaming Engine for high-concurrency CPU-based transcoding, detailing five key checks for managing numerous concurrent WebRTC streams on CPU-only deployments. This followed an August 14 explanation of how video intelligence applies to industrial monitoring and remote operations, where computer vision analysis within the pipeline transforms video feeds into structured signals for operational systems.

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Wowza offers 2 products in the media tech industry. Wowza's product portfolio comprises of video processing and playout.
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Wowza's revenues were less than $50M in 2025. All the revenue comes from live and realtime encoding.
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Wowza's customers primarily consist of media Production, broadcast television and radio and media and TV services companies. Examples of Wowza's customers include Jewelry Television, JFM and Yle. Wowza has commercial and technical partners like Ortana Media Group and Sport TV. Wowza has suppliers like MainConcept.

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