Bilibili, a publicly owned company headquartered in China, was founded in 2009. The company, which focuses on software development, employs approximately 2,290 individuals and reported $4.2B in revenue as of 2025. Functioning as a video sharing and live streaming platform, Bilibili serves the Z Generation and Generation Alpha youth cultures in China. Originally a community focused on anime, comics, and games (ACG), the platform has diversified to feature professional user-generated content (PUGC) across lifestyle, technology, entertainment, and education categories. A technical feature of the platform is the "bullet chat" (danmu) system, a real-time commentary overlay designed for social interaction among viewers. Supported by tech entities such as Tencent and Alibaba, the company operates a monetization model including mobile gaming, premium subscriptions, live broadcasting services, and e-commerce. Bilibili invests in original animation production, documentary filmmaking, and the hosting of offline events to support the creator economy.

2025 Revenue

Founded

2009

Headcount

8,088

Headquarters

China

Primary Segment

Search, social, and retail media

Ownership

Publicly Owned

News Summary:

On August 27, 2026, Bilibili announced its first-half net profit more than doubled, increasing 163.7% year-on-year to 553.5 million yuan (HK$645.6 million). Total net revenues for the first half of 2026 rose 7.5% year-on-year to 15.4 billion yuan, with advertising income climbing 29% to 5.72 billion yuan, driving growth and improved operating efficiency. This followed strong second-quarter 2026 results reported on the same day, where the company's net profit increased 55% to RMB 339 million, and revenue rose 8% year-over-year to RMB 7.9 billion. Bilibili reported quarterly earnings of $0.23 per share, surpassing analyst estimates of $0.18 by 27.78%, and quarterly sales of $1.170 billion, beating estimates of $1.160 billion. Gross margin expanded to 37.2% from 36.5% a year earlier, marking the 16th consecutive quarter of improvement. Advertising revenue grew 28% year-over-year to RMB 3.1 billion, becoming the largest revenue source, bolstered by AI-enhanced ad efficiency. Daily active users (DAUs) increased 7% to 117 million, with average daily time spent reaching 113 minutes, and total time spent rising 14%. The company also noted AI investments led to a 28% year-over-year increase in daily video submissions and a 30% growth in creators with over 1000 followers, as discussed by management, including Chairman Rui Chen and CFO Sam Fan, during the earnings call.

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Bilibili offers products in the media and telecoms services industry. Bilibili's product portfolio comprises of consumer gaming, search, social, and retail media and other media.
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Bilibili's revenues were $4.2B in 2025. Caretta Research has split Bilibili's revenue into 4 different product categories, the largest of which is social media advertising, which represents 25% of Bilibili's revenue.
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Examples of Bilibili's suppliers include Vobile and IMG.

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Bilibili currently holds 11 broadcasting rights for sports competitions including soccer | association football, motorsports, baseball, climbing and basketball.

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