Bilibili, a publicly owned company headquartered in China, was founded in 2009, operates with approximately 2,290 employees, and specializes in software development. Functioning as a tier 1 media tech buyer, the company reported $3.7B in revenue as of 2024. Bilibili operates a video sharing and live streaming platform based in Shanghai, serving as a hub for China’s "Z Generation" and "Generation Alpha" youth cultures. Originally established as a niche community focused on anime, comics, and games (ACG), the platform has diversified to feature professional user-generated content (PUGC) across lifestyle, technology, entertainment, and education categories. A technical feature of the platform is the "bullet chat" (danmu) system, a real-time commentary overlay that facilitates social interaction among viewers. Financially supported by entities including Tencent and Alibaba, Bilibili utilizes a multifaceted monetization model encompassing mobile gaming, premium subscriptions, live broadcasting services, and e-commerce. The company also invests in original animation production, documentary filmmaking, and the hosting of large-scale offline events.

2025 Revenue

Founded

2009

Headcount

2,289

Headquarters

China

Primary Segment

Software Development

Ownership

Publicly Owned

News Summary:

On April 2, 2026, a study evaluating the quality and completeness of Ankylosing Spondylitis (AS)-related health information on major Chinese video platforms Bilibili and TikTok was published, emphasizing the role of social media in patient education. Previously, on March 29, the Jiangsu High People's Court issued a final ruling against Bilibili in a copyright case, holding the video platform legally responsible for piracy hosted via user uploads and increasing damages owed to South Korean broadcaster MBC. Earlier in March, a cross-sectional study conducted between January 27 and 30, 2026, aimed to assess the quality, reliability, and content characteristics of short videos related to cervical spondylosis prevention on Bilibili and TikTok. On March 26, Bilibili granted 949,277 restricted share units to 102 employees under its Second Amended and Restated 2018 Share Incentive Plan, representing approximately 0.23% of its total share capital.

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Bilibili offers products in the media and telecoms services industry. Bilibili's product portfolio comprises of consumer gaming and search, social, and retail media.
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Bilibili's revenues were $3.7B in 2024. Caretta Research has split Bilibili's revenue into 4 different product categories, the largest of which is social media subscription, which represents 25% of Bilibili's revenue.
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Examples of Bilibili's suppliers include IMG and Vobile.

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Bilibili currently holds 11 broadcasting rights for sports competitions including baseball, soccer | association football, climbing, motorsports and basketball.

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