Electronic Arts, also known as EA, is a publicly owned American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple employee Trip Hawkins, the company operates with an estimated 30,130 employees. It reported $7.5B in revenue as of 2024 and specializes in video games, focusing on niche sports titles.

2024 Revenue

Founded

1982

Headcount

30,121

Headquarters

US

Primary Segment

Niche sports

Ownership

Publicly Owned

News Summary:

Apex Legends players experienced intermittent matchmaking, login, and connection errors in early April 2026, with peak disruptions occurring around April 2–3 across multiple regions including US East, US West, EU West, and Asia; community observers attributed these issues to anti-cheat or cloud-infrastructure impacts. On April 3, reports detailed a $55 billion buyout of Electronic Arts by Gulf sovereign-wealth funds, an investment made in the months prior to a conflict involving the U.S. and Israel in Iran. Previously, on April 1, Electronic Arts announced its acquisition of Rockstar Games, the studio behind the Grand Theft Auto franchise. This deal, described as a disruptive shakeup in the gaming industry, sparked debate over EA's future plans. This acquisition followed Electronic Arts' removal from the NASDAQ Internet Index in March 2026, despite the company reporting strong year-over-year earnings per share and revenue growth.

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Electronic Arts (EA) offers 4 products in the sports and media and telecoms services industries. Electronic Arts (EA)'s product portfolio comprises of niche sports and consumer gaming.
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Electronic Arts (EA)'s revenues were $7.5B in 2024. Caretta Research has split Electronic Arts (EA)'s revenue into 2 different product categories, the largest of which is esports, which represents 62% of Electronic Arts (EA)'s revenue.
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Examples of Electronic Arts (EA)'s suppliers include Evertz, Stats Perform and Snowflake.

Example Suppliers

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Electronic Arts (EA) sells broadcasting rights of its 3 esports competitions globally.

Example Sports Rights Customers

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