SMT, also known as SportsMEDIA Technology, is a privately owned company headquartered in the US. Founded in 1988, the company employs approximately 610 individuals and reported $112.0M in revenue as of 2024. SMT specializes in media managed services and functions as a developer of graphics, statistics, and video enhancement software.

2024 Revenue

Founded

1988

Headcount

601

Headquarters

United States

Primary Segment

Sports tech

Ownership

Privately Owned

Deployments

46

News Summary:

On June 10, 2026, Carolina Hurricanes fans at the Lenovo Center experienced an on-ice projection system during a Game 4 watch party, offering a closer look at the action. This followed an inside look on June 9, 2026, detailing how players and pucks are tracked during NHL games, specifically as the Carolina Hurricanes prepared for Game 4 of the Stanley Cup Final. Previously, on May 22, FOX Sports’ Indy 500 Lead Director Mitch Riggin discussed the technology and storytelling employed for the race, outlining changes, the deployed camera arsenal, and the challenge of covering multiple simultaneous events in FOX Sports’ second year. This followed an update on May 19, highlighting FOX Sports' augmented-reality enhancements for in-car cameras in its IndyCar Series coverage, a production technology nominated for a George Wensel Technical Achievement Award. Earlier, on May 8, USA Sports began its inaugural WNBA season coverage, deploying an 11-camera complement for a significant portion of games and introducing an 'At the Line' scorebug feature to track free-throw success.

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SMT (SportsMEDIA Technology) offers 13 products in the media tech industry. SMT (SportsMEDIA Technology)'s product portfolio comprises of sports tech, broadcast professional services, media managed services and video processing and playout.
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SMT (SportsMEDIA Technology)'s revenues were less than $250M in 2024. Caretta Research has split SMT (SportsMEDIA Technology)'s revenue into 8 different product categories, the largest of which is sports data tools. For full access to SMT (SportsMEDIA Technology)'s revenue breakdown subscribe to Caretta Portal.
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SMT (SportsMEDIA Technology)'s customers primarily consist of spectator Sports companies. Examples of SMT (SportsMEDIA Technology)'s customers include National Football League (NFL), FIFA and National Basketball Association.

Example Customers

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