Infinity Ward, a privately owned company headquartered in the US, operates as a subsidiary of Activision Blizzard. Founded in 2002, the company employs approximately 680 individuals. Functioning as a computer game developer, Infinity Ward's business is exclusively focused on the development of games within the Call of Duty franchise. Their primary area of expertise is in the creation of first-person shooter games, and they are credited with developing the original Call of Duty and creating the popular Modern Warfare sub-series. As a development studio, Infinity Ward's services are centered on the design, programming, and artistic creation of these games for multiple platforms, including consoles and PC.

Revenue

Founded

2002

Headcount

617

Headquarters

United States

Primary Segment

Computer Games

Ownership

Privately Owned

News Summary:

On October 8, 2026, Activision unveiled comprehensive details for the PC version of Call of Duty: Modern Warfare 4, including final system requirements, ahead of its October 23 release across PC, Sony, and Microsoft consoles. Previously, on October 7, trailers for Call of Duty: Modern Warfare 4's DMZ mode, which Infinity Ward developed, left players uncertain about the existence of a PvE-only option, despite a week of news and developer insights into the "action extraction" mode. This followed October 5 news detailing MW4’s DMZ extraction mode, which is poised to be a significant draw for many players, replacing the traditional Zombies mode in this year's installment. Earlier, on October 3, Activision announced its new "server culling" technology to combat persistent wallhack cheating in Call of Duty: Modern Warfare 4, aiming to prevent players from seeing opponents through obstacles. In September, Mads Mikkelsen emerged as "The Archer," the central new antagonist in Call of Duty: Modern Warfare 4, as indicated by Activision's campaign briefing on September 17.

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Infinity Ward offers products in the media and telecoms services industry. Infinity Ward's product portfolio comprises of consumer gaming.
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