Blizzard Entertainment, a privately owned company headquartered in the US, operates under Activision Blizzard. Founded in 1991, the company employs approximately 5680 individuals. It reported $3.1B in revenue as of 2025. Functioning as a tier 1 media tech buyer, the company specializes in the development and publishing of entertainment software, with its main product being niche sports.
On September 10, 2026, approximately 1900 Blizzard Entertainment employees ratified their first union contract with the Communications Workers of America (CWA), concluding two years of negotiations. The agreement applies to unionized groups across various teams, including Overwatch, Hearthstone, World of Warcraft, Diablo, Platform & Technology, and Quality Assurance, and secures provisions for artificial intelligence guardrails, layoff protections, and hybrid work benefits for employees within the Microsoft subsidiary. Earlier, on September 2, Nexon hosted the 'Overwatch Nexon Cup,' an in-house esports tournament, following its official takeover of domestic service operations for Blizzard's Overwatch on August 12.
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Blizzard Entertainment offers 3 products in the media and telecoms services and sports industries. Blizzard Entertainment's product portfolio comprises of consumer gaming and niche sports.
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Blizzard Entertainment's revenues were over $1B in 2025. Caretta Research has split Blizzard Entertainment's revenue into 2 different product categories, the largest of which is video games. For full access to Blizzard Entertainment's revenue breakdown subscribe to Caretta Portal.
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Examples of Blizzard Entertainment's suppliers include Dome Productions, Grass Valley and Dolby Laboratories.
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Blizzard Entertainment sells broadcasting rights of its 2 esports competitions to 3 companies globally, covering 2 countries. Blizzard Entertainment's rights holders include YouTube.
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