PLAY (Japan) is a privately owned company founded in 2019 and headquartered in Japan. The company offers an online video platform (OVP) solution for both media and enterprise segments. PLAY's OVP business backend enables content owners to manage, deliver, and monetize their video content across multiple platforms and devices. The company has a team of 130 employees and generated less than $100 million in revenue in 2022.
In 2023, PLAY, a provider of video streaming platform services, announced partnerships and developments. On March 30, WOWOW, a broadcasting company, adopted PLAY's "ULIZA," a video streaming platform, for its business video media "PIVOT." Additionally, PLAY's platform was integrated into the TexasMediaKinds Mediaroom Play platform, expanding its reach to Google Play Store apps. In sports, Japan faced India in a crucial match, with Japan taking an offensive approach to secure a goal. Lastly, a report by Newzoo analyzed the habits of young gamers and compared them with traditional media consumption.
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PLAY (Japan) offers 2 products in the media tech industry. PLAY (Japan)'s product portfolio comprises of video business systems and video processing and playout.
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PLAY (Japan)'s revenues were less than $100M in 2023. Caretta Research has split PLAY (Japan)'s revenue into 2 different product categories, the largest of which is tV and online video platforms (OVP CMS). For full access to PLAY (Japan)'s revenue breakdown subscribe to Caretta Portal.
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PLAY (Japan)'s customers primarily consist of broadcast television and radio and streaming services companies. Examples of PLAY (Japan)'s customers include Hulu Japan and Nippon Television Network. PLAY (Japan) has suppliers like Bitmovin.
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