PLAY (Japan)

PLAY (Japan)

PLAY, also known as PLAY Japan, is a privately owned company headquartered in Japan. It operates as a subsidiary of Nippon Television Holdings, with subsidiaries including Veset and Video Market. Founded in 2019, the company employs approximately 130 individuals and reported $61.7M in revenue as of 2024. It functions as a tier 2 media tech buyer. The company specializes in video business systems, offering an online video platform solution designed for both media and enterprise segments.

2024 Revenue

Founded

2019

Headcount

130

Headquarters

Japan

Primary Segment

Video business systems

Ownership

Privately Owned

Deployments

12

News Summary:

PLAY, provider of the corporate video distribution platform ULIZA, on February 1, 2026, released a new optional feature that enables direct sharing of video content from ULIZA to various social media platforms, aiming to reduce operational effort for video upload and posting. Previously, on January 5, 2026, the company launched an Android app for ULIZA, supporting the registration and previewing of live streaming videos on smartphones. This followed an update to ULIZA's app/download distribution functions on December 15, 2025, which expanded video playback capabilities. Earlier, on November 24, 2025, ULIZA released a Software Development Kit (SDK) that allows direct video uploads to the ULIZA platform from custom-developed Android applications.

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PLAY (Japan) offers 5 products in the media tech, ad tech and services and enterprise tech industries. PLAY (Japan)'s product portfolio comprises of media managed services, marketer and agency technology, video business systems, conferencing, ecommerce and customer journey technology and content supply chain.
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PLAY (Japan)'s revenues were less than $100M in 2024. Caretta Research has split PLAY (Japan)'s revenue into 5 different product categories, the largest of which is tV and online video platforms (OVP CMS). For full access to PLAY (Japan)'s revenue breakdown subscribe to Caretta Portal.
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PLAY (Japan)'s customers primarily consist of media and TV services and broadcast television and radio companies. Examples of PLAY (Japan)'s customers include Nippon Television Network and Hulu Japan. PLAY (Japan) has suppliers like Bitmovin.

Example Customers

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Example Suppliers

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Example Partners

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